yep's Guide to EQing
First,
pull down all the faders. We're going to start over completely from scratch.
Turn up the kick and snare and get them so they're hitting about -6dB. Don't
worry about anything but the levels right now, just get those two instruments
sounding good together. One of the reasons it's hard to provide "settings" is
because every instrument and recording is different. So I'm going to show you
how to make your own "settings" for your track.
Take your equalizer and dial in a boost of around +12dB with a sharp Q (maybe 2
or so). Now, start to sweep that through the frequencies and listen to the
effect that it has on the kick. You are looking to identify three specific
components of the sound: The dull "thump" (probably somewhere between 60-120
Hz), the "click" of the beater head (probably somewhere in the upper midrange,
2-6kHz or so), and the round, boomy "note" of the resonating drum (probably
between 100-250 Hz). As soon as you find any of these "sweet spots," stop. Leave
your eq node "parked" at that spot as a marker, and bypass that frequency or
turn it down to flat. We are not going to DO anything with these frequencies
right now, we just want to identify where they are, because they will be useful
later.
Wherever you find the "thump" of the kick drum is the lowest useful frequency,
so take a highpass filter (low cut) and roll off everything below that "thump"
frequency. If you feel that's too drastic or you want to leave something for the
subwoofer fiends, use a shelving filter instead and turn it down by 6dB or so.
This is going to clean up rumble and subsonics that will eat up headroom and
waste your time.
Next bring up the bass and get that to fit in good with the kick and snare
pattern. Use the same technique as above to roll off the ultralows, and also
roll off the extreme highs of the bass, say above 10k or so-- the only stuff
that lives up there is hiss and fizz. Now to identify the useful range of the
bass. Unless your bass player plays slap style (please tell me she doesn't), the
bass is likely to need one full octave and only one octave to really be the
bass. so we're going to look for one octave of the frequency range that best
showcases the stuff that is really critical to the bass.
Bring up a high shelf and a low shelf filter on your equalizer and dial them
down 12dB or so each. Now drag the frequency points so they turn down everything
but the octave from say 100Hz to 200Hz (An octave=a doubling in frequency). Now
bypass the equalizer and A/B that with the bandwidth-limited sound. Do you need
more lows? if so, drag the filters down to see how low you must go. If you need
to go higher, go higher. Just remember we are hoping to identify one octave, so
if you go up to 300Hz, try and cut the lows at 150Hz and so on. You don't have
to be religious about it or anything, you just want to really try to narrow your
focus and decide what's important.
Once you have identified a range of about an octave (you can go a little wider
if you have to), bypass the eq but keep the nodes in place. Again, we're not
USING these eqs to modify the sound right now, we're just establishing "markers"
that tell us where the boundaries are. Those boundaries mark out sacred ground
that the bass must have full ownership of. When you start to dial in other
instruments, they are going to "mask" parts of the bass sound, and that's fine.
They may cover up the string articulation and that nice woody tone and all that
and it's sad but it's okay, because other instruments do mids and highs better
than the bass does. But none of them should mask this range of frequencies. They
might share it a little bit if the bass doesn't mind, they might overlap it a
little, but the bass must dominate this octave. If another instrument is causing
problems, eq this range out of that instrument.
So now we know where the important parts are of the kick and the bass. Start to
bring up your other instruments, vocals first, and get THOSE instruments to sit
in the mix with the bass and drums, not the other way around. If the kick drum
starts to sound too boomy, you just turn down the "note" frequency that you
marked earlier. If it needs more "thump", you just put a couple dB boost on the
magic button. You can make little changes that are so small you don't even hear
them as a change, they just make things seem to fit better and "feel" right. And
remember, the eq settings we used above were just as a tool to FIND those
places, they are not the settings we use to sculpt the sound. If I wanted a
little more "click" to help the kick cut through the mix I'd prolly start with
about 3dB boost Q around 1-1.3, whatever sounds good. Make sure to make these
adjustments with the whole mix playing.
Oh, and turn down your speakers. Way down. Mix quiet, like below conversation
level. It will help you to keep everything balanced and in perspective. And take
frequent breaks.
Reprinted by permission Feb 2007; Author: yep